Source of Big: Requires (1) Large market opportunity (2) sublime execution (3) defensible position (concentrated market share/high margins); Leads to a large company that eventually takes on a life separate from the entrepreneur (over $100 million in revenue opportunities); Key is to attract a truly big opportunity that offers at least one characteristic to allow a single firm to dominate much of the sector
Types of BIG Ideas (not mutually exclusive)(1) Network Effects (communication technologies): Products become much more valuable as more people use them (hard to do but large rewards to success – switching costs – product’s increasing value supports growth and margins – Value concentrated in “local network” to get over “downside” of network problems (a) Direct Network Effect: Other users create value (communication/language technology) (b) Indirect Network Effect: Other users lead to something that creates value (entertainment platforms/television stations get more channels) Critical Mass: the amount of market penetration necessary for a network good to have any meaningful value to customers Standards: goods that are used by everyone in a network (language is an open standard – anyone can use it) Open Standards: quicken a network’s growth but commoditize most products Closed Standard: necessary to get increasing returns Local Network: exist when a relatively small group can capture most of a network good’s benefits (2) Disruptive Technologies: (hard to develop) new products that offer a fundamental advantage over existing products but suffer from an initial price/performance disadvantage (Critical Flaw) (1) Product offers a fundamental advantage (2) Product contains a (Clear) critical flaw (quality) (3) the crucial flaw is expected to diminish over time (4) the product is difficult to sell at first (crucial flaw prevents product from being attractive to existing customers) “Mobility” most common fundamental advantage - Initially sold to market/users who value the fundamental advantage - Natural for a new company (not for an established company) - Big payoff when flaw disappears (product eventually captures existing market and experiences explosive growth) (3) Repeat Purchase Branded