3D Animation Production Workflow

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3D Animation production workflow

Due to the invention of computers, 3D animation is made possible. The first movie is Funny Faces produced by Humorous Phases in 1906. In the past, each frame or cell was hand drawn and colored to create a final moving picture. In today’s context, the animator uses different kind of software such as MAXON, Cinema 4D and Adobe Creative Cloud to create an animation and this saves a lot of time, energy and money.

In my following report, I will go through the 3D Animation production step-by-step and the software used by animators.

The first and the most important process in animation is pre-production. It transforms an initial concept into a story. Once the story has been finalized,
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If motion capture is used at the studio to digitize the motion of real actors, then a great deal of an animator's time will also be spent cleaning up the motion captured performance and completing the portions of the motion (such as the eyes and hands) that may not have been digitized during the process.
The effects team produce elements such as smoke, dust, water and explosions, development on these aspects does not start until the final animation/lighting has been approved as they are integral to the final shot and often computationally heavy.
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These include the editing of raw footage to cut scenes together, inserting transitional effects, working with voice and sound actors and dubbing to name just a few of the many post-production tasks.
Overall, the three main phases of post-production are compositing, sound editing and video editing.

The compositing department brings together all of the 3D elements produced by the previous departments, to create the final rendered image ready for film. Compositors take rendered images from lighters and sometimes also start with compositing scripts that TDs develop in order to initially comp together their dailies (working versions of the shot.)
General compositing tasks include rendering the different passes delivered by a lighting department to form the final shot including paint fixes and rotoscoping (although compositors sometimes rely on mattes created by a dedicated rotoscoping department), as well as the compositing of fx elements and general color grading.
13.Sound Editing
This department is responsible for selecting and assembling the sound recordings in preparation for the final sound mix, ensuring lip sync and adding all of the sound effects required for the final