Multimedia Assessment 1. What technologies were used prior to the advent multimedia systems? Before multimedia systems people used to entertain themselves by: * Public Executions: Public executions were quite possibly the most attended events in history. Almost every country publicly killed convicts at some point, and everyone from little children to royalty showed up to watch. * Circus: A circus, described as "one of the most brazen of entertainment forms", was a very popular form of entertainment. People enjoyed going to see weird and wonderful things and performances. * Theatre/Plays: People would go see plays or live theatre to entertain themselves. It was a very popular form of entertainment for both the rich and poor classes. * Fireworks: Fireworks are a part of many public entertainments and have retained an enduring popularity since they became a "crowning feature of elaborate celebrations" in the 17th century. * Sports: Sporting competitions have always provided entertainment for crowds. The Olympics were a popular form of sport entertainment all over the world and still are. * Play board/card games: Many people and families would pass the time by playing games such as chess, checkers, snakes and ladders, poker, black jack etc. * Music: A lot of people would learn to play a musical instrument or go to musical concerts to watch other people’s performances. * Reading: Reading has been a source of entertainment for a very long time, especially when other forms, such as performance entertainments, were (or are) either unavailable or too costly. 2. How are multimedia elements applied? In what way are they used? * Animation: Animated components are common within both Web and desktop multimedia applications. Animations can also include interactive effects, allowing users to engage with the animation action using their mouse and keyboard. The most common tool for creating animations on the Web is Adobe Flash, which also facilitates desktop applications. Using Flash, developers can author FLV files, exporting them as SWF movies for deployment to users. Flash also uses Action Script code to achieve animated and interactive effects. * Text: Text is the first and most effective way to communicate. Text is very important element to multimedia applications. In multimedia, text is used as headlines, subtitles, and slogan. Text is also used to give directions and communicate information, text-based menus and buttons help guide users through the multimedia application, and electronic books, magazines, and reference materials still rely on text to inform and educate. * Audio/sound: Audio files and streams play a major role in some multimedia systems. Audio files appear as part of application content and also to aid interaction. When they appear within Web applications and sites, audio files sometimes need to be deployed using plug-in media players. Audio formats include MP3, WMA, Wave, MIDI and RealAudio. When developers include audio within a website, they will generally use a compressed format to minimize on download times. Web services can also stream audio, so that users can begin playback before the entire file is downloaded. * Images: Digital image files appear in many multimedia applications. Digital photographs can display application content or can alternatively form part of a user interface. Interactive elements, such as buttons, often use custom images created by the designers and developers involved in an application. Digital image files use a variety of formats and file extensions. Among the most common are JPEGs and PNGs. Both of these often appear on websites, as the formats allow developers to minimize on file size while maximizing on picture quality. Graphic design software programs such as Photoshop and Paint. * Video: Digital video appears in many multimedia applications, particularly on the Web. As with audio, websites can stream digital video to increase…
As defined by Merriam-Webster, a commonplace is “a striking passage entered in a commonplace book “and “something commonly found”. While some books enhance certain commonplaces, some do the complete opposite. In “Fun Home” written by Alison Bechdel, there are many commonplaces that she breaks. The opposite commonplaces seen in the book are a solid father daughter relationship, grieving after a death of a loved one, home being a place of comfort and…
Year 10 Information & Software Technology (IST)Assessment Task No. 2 (2013) – Networking Systems |
Due Date | PART A – Task 1- Fri, 7th June (Week 6)Task 2 & 3 - Fri, 14th June (Week 7)Task 4- Fri, 21st June (Week 8)Task 5 – Fri, 19th July (Week 1, Term 3)Task 6 – Mon, 22nd July (Week 2, Term 3) | PART B – Your class presentationWill commence on Monday 22nd July (Week 2, Term 3). |
Weighting | 25% of your IST Assessment | Student Names: ………………………………….………………………………………………………..Submission…
Introduction to Real Time Embedded Systems Part I
Version 2 EE IIT, Kharagpur 2
Example, Definitions, Common Architecture Instructional Objectives
After going through this lesson the student would be able to • • • • • • Know what an embedded system is distinguish a Real Time Embedded System from other systems tell the difference between real and non-real time Learn more about a mobile phone Know the architecture Tell the major components of an Embedded system
using a DB-15 (also called a D-sub) connector. Be aware that the display qualities of your monitor depend on the capabilities of both the monitor and the video card. When choosing a CRT monitor, keep in mind the following considerations.
Screen size is often expressed in two different measures:
The physical screen size (also called the actual size). This is the diagonal measure of the display tube.
The effective viewing size identifies the largest image size…
Individual inventiveness is essential to technological innovation. Nonetheless, social and economic forces strongly influence what technologies will be undertaken, paid attention to, invested in, and used. Such decisions occur directly as a matter of government policy and indirectly as a consequence of the circumstances and values of a society at any particular time. In the United States, decisions about which technological options will prevail are influenced by many factors, such as consumer acceptance…
Using PowerPoint presentation you can show in different slides all information that ASDA’s employee must do. | Management Department |
Multimedia | Advertisement | Every supermarket companies including ASDA need to advertise their products. There are many methods how to advertise: in ASDA’s website, in newsletters, TV and radio. | Marketing department, IT (Multimedia) Department. |
Web-based | Price chosen and comparison | This department is mostly responsible for shop webpage. Today if you want…
Factors in Aircraft Design (Aviation Displays)
Embry-Riddle Aeronautical University
Statement of issue or problem
Aircraft design is a very complex and overwhelming industry. For over a hundred years humans have taken flying aircraft to different levels. There are thousands of considerations when designing aircraft as well as flying them. The focus of this literature review is to showcase the human factors involved with aviation displays in the cockpit. The early cockpits designs…
Technology is more than devices with a power button
As written in the dictionary, technology is the branch of knowledge that deals with the creation and use of the technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science. Scientifically, technology is defined as using scientific knowledge to solve practical problems. However over the years, technology has been defined by modern…
Task 1: Review several existing multimedia products
Assessment Objective 1 is assessed in this task.
Before you design and create your multimedia product you must review at least three different existing interactive multimedia products. These reviews must list and give an explanation of the good and not so good features of each product.
The multimedia products you review can be:
• interactive multimedia websites
• educational or recreational computer games
• online and CD-ROM/DVD-ROM…