Foreshadowing In The Most Dangerous Game Analysis

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Merriam-Webster.com states that suspense is defined by “a feeling or state of nervousness or excitement caused by wondering what will happen.” The reader of The Most Dangerous Game feels this emotion often while going through the story. When Sanger Rainsford falls off a yacht on the way to a hunting trip and climbs onto an island, he finds a man in a mansion named General Zaroff. After a night of eating and talking, Rainsford discovers that the General hunts and kills people for sport. For the duration of The Most Dangerous Game, the author adds in foreshadowing to create a suspenseful and dangerous- feeling atmosphere.
In The Most Dangerous Game, the author uses foreshadowing in the character traits to create a tense and weird atmosphere. When the author uses Rainsford’s thoughts to show that he’s really knowledgeable about guns and surviving, it really develops his character. An example of this is when he hears a scream and “... another noise, crisp, staccato…” where Rainsford deciphers the gun was a “...’pistol shot’...” only by the noise. Also, Rainsford’s thoughts also reflect how good he is at reading people. An example of this is when he sits down to dinner with the general and noticed that “there was one small trait of the general’s that made (him)
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One example of this is when Rainsford opens “the tall spiked iron gate.” This adds a feeling of suspense by showing the reader that the gate is kind of looming structure is in the background, as well as foreshadowing that the owner of the house doesn’t want people coming in, or wants to keep others in. Another example of this is when he goes to sleep in front of “Dense jungle (that) came down to the very edge of the cliffs.” and thought about “what perils and that tangle of trees and underbrush might hold for him…” Due to the foreshadowing added, there is a more suspenseful