Rating (1=Excellent, 5=Poor) 1
Are the screen layouts clear and well balanced?
Is navigation consistent throughout the game?
Can the user easily access all pathways through the game?
Is the font you selected easy to read?
Does each page in the game load quickly?
Are the graphics clear and attractive?
Are the graphics relevant to the game?
Are the graphics excessive or distracting?
Are the graphics consistent throughout the game?
Use of Colour
Are the colours attractive and appealing to the user?
Do too many colours mean screens appear cluttered and difficult to read?
Help Facilities / User Instructions
Can the help pages be accessed at any time during the game?
Is the language used easy for the user to understand?
Does the help facility clearly explain the rules of the game?
Does the help facility clearly explain how to navigate through the game?
Do graphics included in the help facility help with understanding?
Can the user easily understand the scoring facility?
Does the score facility work correctly?
Can the user easily locate the score facility?
Is feedback easy for the user to understand?
Can the user easily see the feedback when it is made available to them?
Is the feedback useful to the user? (i.e. it tells them more than they are right or wrong)
Personally I believe that the rooms have a consistent layout and the paths of the enemies are correct and take the correct route. When the player talks to any of…