Britnie Amedee, Kelsey Thompson, Angela Lipford
January 19, 2015
Mrs. Heather Suggs
Journal Article Critique Paper
“Electronic games are now an everyday part of childhood and adolescence” (Olsen, 2010). Considering children and adolescence are our future, parents need to consider and monitor how these electronic games are affecting their child. There are more studies afloat that report the negative affects of video games over the positive effects until recently. Children and adolescents become addicted to video games easily so it is important to monitor what they are playing and how it is affecting them and their character. A recent study on many boys and girls reported why they are …show more content…
Many of the children that were studied claimed that they only play video games when they are bored. Boys are statistically more likely to play for competition, excitement, the challenge of figuring out the game, and coping with anger than girls. The girls and boys are equally motivated by creativity and curiosity. Girls tended to learn more towards playing games that allowed them to create worlds from their own imagination. This article provided a substantial amount of description when discussing the statistics used to describe the data. We believe the methods used to describe the data are appropriate and sufficient. The descriptions of the statistics are developed from the survey conducted and given to the children. All of the data collected is suggested from the survey subjects themselves, which can be constituted as reliable and valid. I also think the researcher developed some very detailed, open-ended questions for the survey subjects to answer, which provided the researcher with a sufficient amount of data to examine.
There is potential for limitations, especially when researching different sexes of the players. Things that make video games fun and educational for boys may not have