Massively Multiplayer Online Game and Players Essay

Submitted By dhall8
Words: 987
Pages: 4

If you ever ask a highschool student whether they would want to go one more year very few would say yes. I would, not because I like school, not because I enjoy spending six hours cooped up inside, but because I could use one more year to just be sure I am completely prepared for college. Along with this I feel that because we are required to take tenth grade graduation test and most of our tenth grade year is spent preparing for this test.

Highschool students today are highly prepared for the world, but that one extra year in high school could possibly be spent taking time on preparatory courses in college type setting. Students get thrown into the college setting which is a major shock to them due to the major differences. Maybe doing this our freshmen's first quarter wouldn't be as much of a change.

Because we have to take the graduation test in tenth grade we don't learn anything that year. We need another year due to that, so we should go one more year to make sure we are ready.

"Online games aren't just a diversion, but a unique way to meet other people. As millions of gamers demonstrate, playing online is about friendship and cooperation, not just killing monsters. These games are a viable social network because players focus on teamwork, form groups with like-minded people and have romantic relationships with other players."Massively-Multiplayer Online Games (MMOGs) feature millions of players interacting in the same environment. The games are social in nature as they allow players to band together and complete missions based on a story line, or test their skills by fighting against each other. At the start of the game, the user creates a fictional character, and customizes its physical appearance. Since many games involve combat, players also outfit their characters with armor and weapons, as well as choose their "profession." Many popular game titles like World of Warcraft and Everquest follow a fantasy theme, so most professions have magical abilities like healing other players or raising undead minions. While the process seems simple, players may spend hours agonizing over the perfect look for their character, from their armor color to the type of skills to use in battle. Once their character is created, the player is free to explore the vast, digital world and interact with other players; however they must pay on average $15 a month for game content. MMOG users are mostly male - usually between the ages of 18-34 - although titles like World of Warcraft have a healthy population of female players as well. With millions of players, there are plenty of people to adventure with."

"Online games aren't just a diversion, but a unique way to meet other people. As millions of gamers demonstrate, playing online is about friendship and cooperation, not just killing monsters. These games are a viable social network because players focus on teamwork, form groups with like-minded people and have romantic relationships with other players."Massively-Multiplayer Online Games (MMOGs) feature millions of players interacting in the same environment. The games are social in nature as they allow players to band together and complete missions based on a story line, or test their skills by fighting against each other. At the start of the game, the user creates a fictional character, and customizes its physical appearance. Since many games involve combat, players also outfit their characters with armor and weapons, as well as choose their "profession." Many popular game titles like World of Warcraft and Everquest follow a fantasy theme, so most professions have magical abilities like healing other players or raising undead minions. While the process seems simple, players may spend hours agonizing over the perfect look for their character, from their armor color to the type of