ASSESSMENT 3: CHARACTER DESIGN AND MODEL SHEETS
Fundamentals of Drawing
Bachelor of Interactive Entertainment / Bachelor of Creative Media
Assessment 3: Character Design and Model Sheets
Week 11 (9.00pm Friday)
Please read the whole document before attempting this assignment
The purpose of this assessment is to design a character for an animated film or computer game.
You will then develop model sheets for the character. The main purpose of model sheets is TO
SHOW ANOTHER PERSON, WORKING IN THE PRODUCTION, HOW TO DRAW OR CREATE YOUR
CHARACTER AS YOU WANT IT!!!
Design your own original character to fit the following brief:
You are to design a character for an animated film and game idea. The story is a futuristic adventure for young adults. The rating is G for both the film and the game.
“The Trip to the Edge of the Universe”
The film is a Sci-Fi Road Movie set in Space.
The characters travel in a space ship from World to World and from Adventure to
Adventure, as a spaceship crew.
A male human ship’s Captain
A female human ship’s Security officer
A sidekick Alien / Robot ship’s ‘Dog’s Body’ odd-job worker’ (This character should not be human, or have a specified gender, but must be mostly humanoid in structure).
Come up with a final design of ONE of the characters, the boy, the girl or the worker, by producing the following:
1. Character Concept & Dynamic Designs
1a). Produce at least 2 x A4 pages of rough character designs. One page is to be small thumbnail sketches. Use of silhouette thumbnails is expected. More roughs at this stage will improve your design and therefore most likely your marks also.
Hint: Include written notes and any evidence of research.
Sketches showing the musculature of your character will be well regarded.
Using a simplified skeleton to work out good poses is another good idea.
You can use this stage to explore more than one character before you decide which one to go with. More than 2 pages of quality roughs will be highly regarded. 2 pages may only earn you a pass grade. 1b). One finished A4 drawing of the character. This can be in any pose as long as it is appealing and DYNAMIC. You should use the work from part 1a to help you to come up with this drawing and refine those designs further and clean them up, to produce a good Dynamic pose.
This drawing must be scanned and digitally coloured, or submitted as a coloured hard copy, if desired. The use of colour in 1b is a requirement.
2. Construction & Model sheets
2a). Produce one Construction Sheet of the final character showing basic proportions from front, side, three-quarter and rear views. Make sure you show how many heads high the character is.
No shading. This is the roughing out stage. See attached example.
NOTE: The purpose of the construction drawing is to allow you to trace it off and to produce the next drawing ‘2b Final Model’ sheet and help you to prepare the layout of it. Also it is to show other artists how to construct your character from several angles. If you want to show your character’s costume, then indicate it lightly over the main construction on the front or threequarter drawing only. You can also do it in another colour eg. Blue or red.
Example of Construction Sheet:
2b). Produce one Model Sheet of the character showing the final character in costume, front, side, three-quarter and rear views. See attached example.
This must be handed in as one sheet with a neat hard copy 2B pencil drawing AND also another sheet as either a coloured digital image (printed out), or as a hand coloured hard photocopy.
NOTE: Think about putting these drawings into your portfolio. Are they good enough?
• All drawings are