Oculus Rift Case Study

Words: 1937
Pages: 8

Table of Content
Bill Content Page
1 Table of content 1
2 Introduction/History
-Developer version, Development Kit
-Crystal Cove
-Development Kit 2
-Crescent Bay
-Consumer version 2
3
4
5
6
7
3 Advantage of Oculus Rift
-Being in the Virtual Reality(VR)
-Uses of organic light-emitting diode(OLED)
-Head tracking
-Stereoscopic 3D
-Entertainments
Disadvantage of Oculus Rift
-Low resolution
-Not glasses friendly yet
-Heavy weight design
-Motion sickness
-OLED
Comparison of the earlier version product
Usability
Technical feature 8

9

10

11
4
Recommendation 12
5 Conclusion
Reference 13
14

Introduction/ History
The Oculus Rift is a virtual reality head-mounted display developed by Oculus VR. The thought of creating a head-mounted display that
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Usually gamer preferred high resolution for better gaming experience. For the profession, the resolution also too low for them as they need high resolution to simulate the working environment.
Not glasses friendly yet
Its bad news for the people with glasses because the Rift is not glasses friendly due to its design to be mounting like a scuba diver mask
Heavy weight design
The design of the Oculus Rift sure won't look like it's going to be very like. In fact, it's is weight about half a kilogram, even glasses did not weight that much. Wear it for a long time will make the user have a neck problem in the future due to its weight.
Motion sickness
Virtual reality doesn't 100% perfect and safe. Being in the virtual reality overtime can cause motion sickness such as general discomfort, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy.
OLED
Although OLED have lot of advantage, it also have lot of disadvantage. It has a really low lifespan. It also consumes a lot of power. Water also can instantly the organic material of the displays. Water damage especially may limit the longevity of more flexible