Video games and Violence
Testing on young adults for the effects on behavior that violent video games have has been going on since video games were developed. There are numerous amounts of parents trying to see if violent games play apart in their child’s or young adult’s life. Problems with violent video games are hard to understand because of the many different symptoms they give off to young adults and children such as aggressive behavior, competitiveness, and the long term problems with violence.
Some of the problems that arise with violent video game play are a potential rise in aggression. This aggression can be exhibited many ways such as combativeness, hostility, and being stubborn with friends and family. This same aggressive attitude can be transferred anywhere interaction is necessary and at times can hinder a youth. “Experimental research has shown that playing violent video games produces higher levels of aggressive cognition, aggressive affect, physiological arousal, and aggressive behavior than non-violent games” ( Willoughby, T., C. Adachi, P. J., & Good, M. (2011)). The youth is also likely to be more combative and resist opinions that are not like his or hers, and may be more likely to actively try to convince people of his or her views.
The other noticeable rise from the youth is a spike in competitiveness and competitive drive. ”Previous experimental studies have tended to use a measure of aggression that may also measure competitiveness, leading to questions about whether violent video games are related to aggression or competitiveness” (Willoughby, T., C. Adachi, P. J., & Good, M. (2011)). The rise in competitive drive from violent video games is not the issue at hand the rise in the aggressive behavior associated with the spike in competitive drive is, “The common finding is that violent video games produce higher levels of aggression than non-violent video games (Willoughby, T., C. Adachi, P. J., & Good, M. (2011)).
With a rise in aggressive