In 1999 at the fateful Columbine High School, thirteen students were massacred and another twenty-four were injured. Two friends, Dylan Klebold and Eric Harris, opened fire at their school with the pure intent of killing fellow students abruptly and violently. It was revealed after the massacre that the two boys enjoyed playing violent video games such as Wolfenstein 3D, Doom, and Mortal Kombat. Not only did they play violent games, but they also watched a movie called The Basketball Diaries in which the main character shoots up his high school with a shotgun. In December of 2012, a similar shooting happened at Sandy Hook Elementary which left twenty-six people dead, twenty of them being children. The shooter was video game obsessed Adam Lanza who played Call of Duty constantly. More extremely was the 2011 attacks in Norway which left seventy-seven people dead. Anders Behring Breivik, the shooter, bombed government buildings in Oslo and carried out a mass shooting at the camp of the Workers’ Youth League. Breivik admitted that he played World of Warcraft and Call of Duty to train for these attacks. All these brutal attacks seemingly linked with violent video games and violence in movies raises the question if these video games are the cause of this violence and if so, should the government restrict and censure this? Although it may seem that these violent video games are the main culprit in making people aggressive, this is false. A very high majority of people who play these games or watch violence on television do not develop belligerence and it is actually very rare that people do, in fact. Because violence in games and in the media does not have any real effects on people or society, the government should not be allowed to restrict this content as it is a violation on the first amendment of the United States Constitution. Dylan Klebold, Eric Harris, Adam Lanza, and Anders Behring Breivik were all very aggressive people who committed extremely violent massacres and were very detached from reality. Another thing they all have in common is that they all played violent video games and watched violent movies. Psychologists suggest that younger teens and children who play these video games are exposed to classical conditioning (Layton howstuffworks.com). This is the repetition of being rewarded in game for killing people, shooting things, and etcetera. They say that children will begin to associate being violent with reward and thus will act upon it. It is also said that long hours of watching violent television shows and movies will desensitize people to violence and make them believe that violent behavior is not a big deal. It is actually shown in a study that violent video games have no real long-term effects. While playing a video game with blood or shooting, a child’s heart rate increases and so does hostile behavior. These effects are very short term though and the child’s heart rate and behavior returns to normal only after four minutes of stopping the game (Barlett Aggressive Behavior). In April of 2007, a shooter named Seung-hui Cho killed thirty-two people and injured seventeen others at Virginia Polytechnic Institute and State University. This is similar to Dylan Klebold, Eric Harris, Adam Lanza, and Anders Behring Breivik, yet there is one thing that Cho does not have in common with the these four men; he did not play video games. It is a common assumption today because of past events that people who commit mass shootings are violent video game players. This proves to be false. Shootings occur every day along with domestic violence, animal abuse, armed robberies, kidnappings, and murders. These acts are usually very violent and they have been going on since before violent video games were invented. Some people are violent, either born that way or raised. It seems that we are experiencing a cultural lag, which is when society is in the process of changing everyday technology, trends, and social morals. When
PSY101: Introduction to Psychology
Instructor: Hillary Locke
Sept. 28, 2014
Media Violence and Violent Behavior in Children
Is violence on television turning our children into violent, destructive, hateful people? Television shows today can be a powerful influence in developing value systems and shaping behavior (Bee, 1998: 261-262). Violence surrounds us due to most of what is on television is violent. For example take Saturday morning cartoons; the level…
Violence in the Media and TV
Studies show that violence on television does have a bad affect on young people and the way they think and act. At a young age, our minds are like sponges, and absorb everything that surrounds them, which makes them easy targets for the medias constant influence. This is true not only for young people, but some recent studies indicate that watching violence on television can even affect adults too.
Young people and children learn from both experience and role models…
In today’s society our knowledge comes from many sources. One of the main sources is the media, including the local news channel, Twitter, Instagram, or the national news. These media sites provide us with new information and influence the decisions we make as people in our everyday lives. With children being exposed to the media, video games, and other technology, it begins to have an effect on them as well. As violence grows in our society, the media exposes the acts of violence…
'Violent TV, films and video games do increase violence'
Published by Eddie Wrenn: 29th August 2012
In this article Eddie Wrenn addresses the issue of the mass media and violence. Wrenn argues that high levels of violence in the media lead to higher levels of aggression. He presents recent researches that supports this view and discusses how parents and schools could help limit the amount of violence that children watch in today’s society.
The media has an enormous impact on people’s values, beliefs…
The advent of digital media and the proliferation of technologies that support their delivery, such as the internet, mean that children now have easy access to lots of information. This ranges from educational material, through various types of entertainment, to interactive online experiences.
The development of visual animation techniques, more recently through CGI (computer-generated imagery), has also led to the possibility of including sequences in films and games that show emotionally intense…
Violence in the Media and how it Affects Society
The effect of media is profound and far-reaching. All over the world, the media influences our values and intrudes upon our deep-seated ideologies and beliefs. Indeed the media has been a powerful force in influencing people’s perceptions, and more importantly, their behavior as well. Business, politicians, and showbiz personalities pay huge sums of money to media firms in order create an image or change an existing one. Politics in particular…
“I am discussing the role that media violence has on influencing aggression in children, related to experiments by Bandura.”
Many people all over the planet have had continuous debates regarding media violence and aggression among individuals in society. Media violence is a simple replica of what a society comprises of according to Albert Bandura. Bandura sees media violence as a way people can copy their true nature as they converse with each other. Bandura argued that by watching aggressive…
effect of media is profound and far-reaching. All over the world, the media influences our values and
intrudes upon our deep-seated ideologies and beliefs. Indeed the media has been a powerful force in
influencing people’s perceptions, and more importantly, their behavior as well. Business, politicians, and
showbiz personalities pay huge sums of money to media firms in order create an image or change an existing
one. Politics in particular, has been making use of the media to generate…
Violence in Media
I agree with Stephen Hawkins view that violence in the media is for good for kids, however I would like to take it further. It’s good for society in general for violent media to exist. Especially in todays day in age where violence is everywhere, it would be irresponsible for society to turn its back to such a topic simply because it is a difficult one to approach. Violence is everywhere and every single person has the capacity to be violent; not all violence is bad. It’s the…
Media such as TV, movies, video games, music channels etc. are playing a major role in informing and entertaining people. However, together with the benefits come some negative effects. Media violence is an issue that is mostly discussed among researchers. It is important to find whether or not violence in media causes aggression. If there is a causality, we need to take actions to reduce it, if not…