Video Games Rhetorical Analysis

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Summary of Ian Bogost’s ‘The Rhetoric of Video Games’.
Rhetoric is the defined as the art or skill of speaking or writing and effectively especially as a way to persuade or influence people.
Video games are often considered as tools of entertainment. That is something we engage in for the ‘play’ and nothing more. Ian’s proposes that while that is the case for some others can be viewed as informative and influential of the world around us.
How can a video game be influential or informative? To play any game you have to come to terms with its rules. With that video game writers are able to create their representations through the rules. For example, Animal Crossing for the Nintendo DS and GameCube:
The player is left in charge of a farm in a