Dear Editor, I am writing to you in response to an article I read in your newspaper, entitled ‘If the Devil had to invent a game it would be this’. I felt so compelled to reply because you are absolutely correct. Peter Hitchins points out that children who play the game will be immature and unable to cope with the ever expansive crime ridden universe of Grand Theft Auto – ‘When the buy it for their sons they can expect ballistic rage, stamping and sulking’. Moreover, I believe there needs to be a campaign to prevent parents being pressured by their children to buy the game, which in turn exposes them to crime, immorality, drugs, guns and obscene language. As a parent, I full-heartedly agree that any child under the age of 18 should not be exposed to adult material; the viewing of this could corrupt their innocent minds. However, as much as I agree with the earlier statement, I disagree when Peter Hitchins claims that we British are ‘child-hating’. How can we be child haters when we provide children with a free education and recreational parks to play in? Peter Hitchins also points out that many murderers have been influenced by video games. This is exactly correct! Evidence has in fact been presented proving certain atrocities committed by murderers have actually been linked to playing violent video games for hours on end. Adam Lanza, the monster responsible for the enraged slaughter of innocent school children, was reportedly obsessed with shooter games similar to Call of Duty. Moreover, these games present a dark side which most people do not realise. For example, estranged criminals can re-enact crimes on explicit games - such as the infamous Grand Theft Auto. As a result, this poses a risk as cults could be potentially formed which follow in the footsteps of criminals. Politicians and celebrities have reportedly slammed violent video games in light of the Sandy Hook massacre. One politician in particular, Senator Joe Lieberman, states that the extraordinary realism now portrayed in violent video games and movies causes vulnerable young men to be more violent. Other important figures such as Governor John Hickenlooper and Donald Trump point out that the mentally ill become engrossed by cinematic material and monsters are being created through ‘Video game violence glorification’. Violent video games have also caused people to become misogynists, also referred to as ‘woman-haters’. This comes as no surprise as an increasing amount of games such as Grand Theft Auto present women as inferior creatures; mainly portraying them as stupid, barley clothed prostitutes doing anything to fund a drug addiction – not to mention the STD’s they accordingly possess. Players have even been brainwashed to such an extent they defend the game against any criticism. One of many examples was when Carolyn Petit, a game reviewer on GameSpot, called GTA V ‘politically muddled and profoundly misogynistic’. 20,000 replied to her review with the majority posting hostile comments. The most printable comment went along the lines of:
familiar with video games. The overwhelming response I received was "they all have gender stereotypes, and the female characters are a joke." After a little research, I discovered that many of the most popular video games portray women as something to be controlled, beaten or saved. Two trendy game titles, "Grand Theft Auto" and "Super Mario" distinctively present this hot issue.
As a teenager, I remember watching friends play the game Grand Theft Auto, as it was the "cool" new game available on…
resolution (47 KB) by the American Psychological Association called for the reduction of violence in video games marketed to youth because of possible links between video games and aggression towards women. In response to the discovery of disabled but accessible sexual content in Grand Theft Auto: San Andreas, then-Senator of New York Hillary Clinton introduced a bill in 2005 to criminalize selling "Mature" or "Adults Only" rated video games to minors, arguing that video games were a "silent epidemic…
violent video games cause aggressive behavior directly, because I think that there are too many
variables that would disprove the idea that the two are directly linked together.
As more and more realistically violent games such as Call of Duty and Grand Theft Auto
IV gain popularity in teens of today’s society, the question of whether or not the games have a
direct influence on teen behavior has risen significantly. Video are accessible all around the
world, at stores nearest you, and even online. 67% of households use video games and 25% of…
Lecture Set 1
Chapter 1: SUBJECT, HISTORY, and PERSPECTIVES
Define: the scientific study of behaviour and its causes
Scientific: highly specific method for doing research
Overt (see or measured)
Covert (behaviour that can’t be measured ex. Thinking)
Convert can be inferred by overt
Causes: multiply and interactively (shape each other) determined
Since there are many different pieces, the approximate rate diverse
Psychology as Science
: Basic (curious; no advanced major…
Phase 4 Individual Project
Colorado Technical University
December 12, 2014
In the United States in certain states such as California there is the “Three Strikes Law.”
The three strikes law was passed as a “get tough” response on crime, and its goal was to serve as
a deterrent and to reduce violent crime by incarcerating repeat offenders for the rest of their
lives. Repeat offenders are thought to be responsible for a majority of crimes. The most thorough
study of recidivism…
interviews mainly because of poor language skills. Recent survey conducted by newspaper daily “Times of India” states that 80% of Engineering students are unemployed. What is the reason?
Mobile games are one of the reasons behind this intellectual theft. Without their knowledge, young minds adopt the languages which are used in mobile games. It reflects in their professional oriented performances and personality traits. What is the language use in mobile game? Here, more than language, this research…
Violence and Risk
This paper explores the topic of children and how violence affects their behavior, the implications of data and research from various scholarly articles, and how the issue of violence is to be effectively dealt with in various aspects such as with the media and in domestic disputes. The articles used are all very similar in terms of addressing the various issues of violence. Each article has a centralized focus on children, adolescents, and presents…
The Evolution of Video Games
Boxer, S. (2011, May 16). La noire – review. Retrieved from Guardian.co.uk.
This video game review from the Guardian’s website exemplifies the thoughts many top video game reviewers have had on the recent release of Rockstar Games’ L.A. Noire. Believing that the game is more of an interactive drama than a traditional video game, Boxer asserts that the use of real expressions of the actors providing character voices creates a rich, deeply engaging experience…
Bringing About a Revelation of Media Violence in Society for our Children
As a new parent, I have tuned into the escalating amount of graphic violence being aired on mainstream television and movies. I find the context of the violence and the seeming urgency to up-the-ante with an increasing level of explicitness exceptionally disturbing. It leaves me questioning the impact that this might have on my child’s sense of wellbeing.
The scope and breath of media violence is something we grapple…
GP NOTES 2010 (ESSAY)
a. New vs. Traditional
b. New: narcissistic?
c. Government Censorship
d. Profit-driven Media
f. Private life of public figures
g. Celebrity as a role model
h. Blame media for our problems
i. Power + Responsibility of Media
j. Media ethics
k. New Media and Democracy
a. Science and Ethics
b. Government and scientist role in science
c. Rely too much on technology?
d. Nuclear technology…