Dear Editor, I am writing to you in response to an article I read in your newspaper, entitled ‘If the Devil had to invent a game it would be this’. I felt so compelled to reply because you are absolutely correct. Peter Hitchins points out that children who play the game will be immature and unable to cope with the ever expansive crime ridden universe of Grand Theft Auto – ‘When the buy it for their sons they can expect ballistic rage, stamping and sulking’. Moreover, I believe there needs to be a campaign to prevent parents being pressured by their children to buy the game, which in turn exposes them to crime, immorality, drugs, guns and obscene language. As a parent, I full-heartedly agree that any child under the age of 18 should not be exposed to adult material; the viewing of this could corrupt their innocent minds. However, as much as I agree with the earlier statement, I disagree when Peter Hitchins claims that we British are ‘child-hating’. How can we be child haters when we provide children with a free education and recreational parks to play in? Peter Hitchins also points out that many murderers have been influenced by video games. This is exactly correct! Evidence has in fact been presented proving certain atrocities committed by murderers have actually been linked to playing violent video games for hours on end. Adam Lanza, the monster responsible for the enraged slaughter of innocent school children, was reportedly obsessed with shooter games similar to Call of Duty. Moreover, these games present a dark side which most people do not realise. For example, estranged criminals can re-enact crimes on explicit games - such as the infamous Grand Theft Auto. As a result, this poses a risk as cults could be potentially formed which follow in the footsteps of criminals. Politicians and celebrities have reportedly slammed violent video games in light of the Sandy Hook massacre. One politician in particular, Senator Joe Lieberman, states that the extraordinary realism now portrayed in violent video games and movies causes vulnerable young men to be more violent. Other important figures such as Governor John Hickenlooper and Donald Trump point out that the mentally ill become engrossed by cinematic material and monsters are being created through ‘Video game violence glorification’. Violent video games have also caused people to become misogynists, also referred to as ‘woman-haters’. This comes as no surprise as an increasing amount of games such as Grand Theft Auto present women as inferior creatures; mainly portraying them as stupid, barley clothed prostitutes doing anything to fund a drug addiction – not to mention the STD’s they accordingly possess. Players have even been brainwashed to such an extent they defend the game against any criticism. One of many examples was when Carolyn Petit, a game reviewer on GameSpot, called GTA V ‘politically muddled and profoundly misogynistic’. 20,000 replied to her review with the majority posting hostile comments. The most printable comment went along the lines of:
familiar with video games. The overwhelming response I received was "they all have gender stereotypes, and the female characters are a joke." After a little research, I discovered that many of the most popular video games portray women as something to be controlled, beaten or saved. Two trendy game titles, "Grand Theft Auto" and "Super Mario" distinctively present this hot issue.
As a teenager, I remember watching friends play the game Grand Theft Auto, as it was the "cool" new game available on…
resolution (47 KB) by the American Psychological Association called for the reduction of violence in video games marketed to youth because of possible links between video games and aggression towards women. In response to the discovery of disabled but accessible sexual content in Grand Theft Auto: San Andreas, then-Senator of New York Hillary Clinton introduced a bill in 2005 to criminalize selling "Mature" or "Adults Only" rated video games to minors, arguing that video games were a "silent epidemic…
violent video games cause aggressive behavior directly, because I think that there are too many
variables that would disprove the idea that the two are directly linked together.
As more and more realistically violent games such as Call of Duty and Grand Theft Auto
IV gain popularity in teens of today’s society, the question of whether or not the games have a
direct influence on teen behavior has risen significantly. Video are accessible all around the
world, at stores nearest you, and even online. 67% of households use video games and 25% of…
equal probability of being chosen for sample
→ sampling with replacement
2. Operational Definitions
: A construct is defined in terms of the operations or procedures used to manipulate or measure the construct
Stimulus Definitions → Construct ← Response Definitions
Different Strategies for Conducting Research (Methods)
Depends on: a question, realities, on the kind of conclusion you want to draw
Each method has its weaknesses (drawbacks)
Each methods has its strengths (uses)
Method 1 - Case…
Phase 4 Individual Project
Colorado Technical University
December 12, 2014
In the United States in certain states such as California there is the “Three Strikes Law.”
The three strikes law was passed as a “get tough” response on crime, and its goal was to serve as
a deterrent and to reduce violent crime by incarcerating repeat offenders for the rest of their
lives. Repeat offenders are thought to be responsible for a majority of crimes. The most thorough
study of recidivism…
true, that does not solely mean that every child affected by domestic violence is always going suffer personality and behavioral setbacks. The variables, which shape child development, are extensive and unpredictable and can elicit a high number of responses, which may alter data to the point where the results inconclusive depending on the child.
Children can be extremely influenced when exposed to domestic violence, which can hinder vital personality and behavioral development. The negative atmosphere…
interest that the youth market has in televised procedural dramas, but believes that the genre can make a resurgence through interactive dramas like Heavy Rain. He discusses the potential for newer interactive narrative games to give users an emotional response the way traditional media has done so successfully, which he argues traditional video games cannot. Mind-blowing gameplay was not the ambition for the game’s designers, compelling storytelling was. This understanding of what video games can be is…
Web sites like www.gorezone.com and www.rotten.com feature real-life graphical fatalities, torture, mutilation and sexual material.
Violence is the staple that feeds the gaming industry. Video games have almost become synonymous with violence. Grand Theft Auto is one of the top-selling video games in the world and Sony Playstation’s second most popular game (“Top 25 Games of all time,” 2009). Gamers play the role of “bad” guy and act out criminal fantasies that earn them points such as running down…
• In contrast, teenagers and young adults are the motivation behind shows produced today
• Firms have long been cognizant of the baffling appeal of violence: proliferation of violence
• Music lyrics (Eminem “Kill you”), video games (Grand Theft Auto), movies (only one in five violent movies rated ‘R’).
• Reduced to nothing more than a few painfully ubiquitous themes
• In 1880: Global advertising expenditure was $30million
• In 1910: $600million…