Video Games A Necessity For Our Culture Instead Of A Luxury

Submitted By mikep8811
Words: 1395
Pages: 6

Sergio Ortiz
English 101
David Cowper
Video games a Necessity for Our Culture Instead of a Luxury
Video games are all over the world and loved by millions myself included. Some people may find it hard to imagine about their beginnings as Cathode Ray Tube Amusement Device which was created by Thomas T. Goldsmith Jr. and Estle Ray Mann in 1947. A device which most people may not have even heard of was the first video game. If someone told Thomas T. Goldsmith Jr. and Estle Ray Mann How big of an impact video games would have on the world in the future, I believe they would think you’re crazy. Their invention was originally made to just for some enjoyment in your free time. As compared to how videogames are now they have become such an integral part of our society. They has become so much more than just a thing used to pass time they have become a huge part of shaping today’s culture by affecting individuals in both good ways and bad ways. Also by affecting large groups of people at a time in both good and bad ways
Although they is a huge part of video game culture they may not be portraying the best message they have gone form what was originally one white dot and two white lines near the beginning to incredibly violent killing game where you can see your character drown people with your bare hands. I personally don’t feel that this will cause problems for youth playing them. But some people do believe that this can be a cause of violent problems in youth. Or at least desensitizing them to what most people would find barbaric atrocities. One person such as this would be Lieutenant Colonel Dave Grossman. “Lieutenant Colonel Dave Grossman is a former West Point psychology professor, Professor of Military Science, and an Army Ranger who has combined his experiences to become the founder of a new field of scientific endeavor, which has been termed “killology.” In this new field Col. Grossman has made revolutionary new contributions to our understanding of killing in war, the psychological costs of war, the root causes of the current "virus" of violent crime that is raging around the world, and the process of healing the victims of violence, in war and peace” (Killology). What he believes as stated in this new book “Stop Teaching Our Kids to Kill: A Call to Action Against TV, Movie and Video Game Violence,” is that the makers of violent video games, TV networks ,and Hollywood movie studios are responsible for the fact that children often witness literally hundreds of violent images a day. And based on their recent scientific studies, they feel “that movies, TV, and video games are not just conditioning children to be violent--and unaware of the consequences of that violence--but are teaching the very mechanics of killing” (Killology). But they are not the only ones who feel this way another person who feels this way would be Craig Anderson what he has are some interesting idea not just by going to the end but by breaking it down into stages of how it will affect the child in short term such as how a young person will have “Aggressive thoughts increase, which in turn increase the likelihood that a mild or ambiguous provocation will be interpreted in a hostile fashion” (violent), or how someone may experience a sense of joy form acting in a dominate way (violent), Or even people will learn new forms of aggressive behaviors from seeing them, and will and will try to copy them if the situational context is sufficiently similar (violent). The long term effects of the massive amounts of violence seen which may be how “it can create more positive attitudes, beliefs, and expectations regarding aggressive solutions to interpersonal problems in youth, In other words, youth come to believe that aggression is normal, appropriate, and likely to succeed” (violent), or how “It also leads to the development of aggressive scripts, which are basically ways of thinking about how the social world works. Heavy media violence consumers